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Forum » Official » Staff Discussion » Guide to Protecting Regions
Guide to Protecting Regions
AlexDGr8rDate: Wednesday, 2011-07-20, 10:38 PM | Message # 1
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This guide will teach you how to use the //wand to protect areas on Meepcraft.

The Basics

First start by selecting an area with the wand. The wand is a wooden axe. You get it by doing the command //wand. The wand selects things in a rectangular fashion, meaning you select the corners to form a rectangle. So take the wand and left-click a block to select position 1. Then right-click a block to select position 2.

Now that you have your area selected you must define the region. Defining the region causes that region to become protected from everyone except mods and admins. The command for defining a region is this:
Code
/region define <NameOfRegion> <Owner1> <Owner2> <Owner3> ...


As a general rule though, we never make a player an owner. So make them a member of that region. Making them a member of the region allows them to build in that region.
Code
/region addmember <NameOfRegion> <Member1> <Member2> ...


That is how you basically protect a region.

Intermediate

Sometimes you can't just select the region with the wand. Sometimes you have to use commands to expand that region so it is the appropriate area. I'll tell you some commands that will help you with this.

//expand

The expand command is probably one of the most use commands by me. This literally expands the selection in whatever direction you are facing (except up or down). So let's say you are facing east. If you do
Code
//expand 3
It will expand the selection 3 blocks east.

In order to expand the selection up or down. You must do it like this:
Code
//expand # up
or
//expand # down


You can also select all the blocks from the bottom of the world to the top of the world within your selection by doing:
Code
//expand vert

We often use this command to make plots, giving the player all the land beneath and the sky up above the plot.

Advanced

Parent/Child Regions:
Sometimes you may have an area like a plotted city. You don't want to individually protect all the roads and such do you? So you protect the whole area, plots and all. But that leaves a problem. You can't just add a member to one of the plots because then you would have to add him to the whole plotted city's members too.

To solve this, we have what you call parenting a plot. First select the plot and define it. Then add the player to that plot's members. In order to make that player build on that plot, you must do this command:
Code
/region setparent <CityName> <PlotName>
or
/region setparent <child> <parent>


This allows them to build on that plot without them being able to build in the city or on anyone else's plot.

Flags:
Flags are really nifty things that allow or deny certain things to happen in that region. There are many flags to choose from but I'm only going to show you one example of one that is already in use in the server.

Ever noticed how no mobs spawn in the spawn castle? That's because it's flagged for them not to spawn. I did this like so:
Code
/region flag spawncastle mob-spawning deny


That disables all mobs from spawning.

Another flag in use with the castle happens whenever a person leaves the region of the castle. It pops up a message saying Welcome to meepcraft blah blah blah. Here's how I did that one:
Code
/region flag spawncastle farewell Welcome to meepcraft! blah blah blah


You can find information on all the flags in this PDF file with all the other commands and stuff as well.

I may add more to this, but this is good so far.
 
StefenatefunDate: Thursday, 2011-07-21, 7:09 AM | Message # 2
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Thank you for this, I will never do
Code
/region del spawnland

ever again!


A ray of sanity in the darkness.
 
AnonDate: Wednesday, 2011-08-17, 2:55 PM | Message # 3
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tl;dr
 
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